Review of Bonewroks Rating *****
When it comes to VR games, I look for games that have a balance of puzzle-solving and gunplay. I also want a rich environment with realistic graphics and sound. I had passed on this title several times because I felt the wireframe graphics used on some of the characters were an indication that the developers took shortcuts with the graphics. I was also concerned that the title might be a little dated since it was released in 2019. As it turns out, I was wrong on all fronts. For one, older titles have the advantage of countless updates and bug fixes. Another advantage is a more robust group discussion board. Boneworks offers an engaging VR experience that will keep you occupied for hours. In my case, it took me 40-plus hours to complete the game.
When it comes to puzzle-solving, I want a challenge, but I don’t want to have a puzzle that has a solution that requires you to read the developer’s mind. There were only two instances where I resorted either to a guide or a walkthrough to help solve a puzzle.
As for gunplay, there was a wide assortment of weapons and enemies. You won’t have to worry about weapon upgrades. Chances are as you progress through the game you will find upgraded weapons that you can put to good use, such as an AK-47 with a laser sight. The game has an intuitive inventory and ammunition management system that is available with the touch of a button.
As with any good VR title, there are clues in every location to help solve puzzles. There aren’t any puzzles that require you to use an item from a prior location. There is a unique save function that allows you to save your progress at certain points in the game, usually after you solve a puzzle. I found that the save points came about the same time that I needed a break.
The graphics and sound round out a well-thought-out game. I definitely recommend this game to anyone new to VR gaming.